V1_commit_RGC
This commit is contained in:
710
SuiviREForamteur/node_modules/stackblur-canvas/src/stackblur.js
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vendored
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710
SuiviREForamteur/node_modules/stackblur-canvas/src/stackblur.js
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@@ -0,0 +1,710 @@
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/* eslint-disable no-bitwise -- used for calculations */
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/* eslint-disable unicorn/prefer-query-selector -- aiming at
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backward-compatibility */
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/**
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* StackBlur - a fast almost Gaussian Blur For Canvas
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*
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* In case you find this class useful - especially in commercial projects -
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* I am not totally unhappy for a small donation to my PayPal account
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* mario@quasimondo.de
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*
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* Or support me on flattr:
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* {@link https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript}.
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*
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* @module StackBlur
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* @author Mario Klingemann
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* Contact: mario@quasimondo.com
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* Website: {@link http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html}
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* Twitter: @quasimondo
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*
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* @copyright (c) 2010 Mario Klingemann
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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* copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following
|
||||
* conditions:
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*
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||||
* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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||||
*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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||||
|
||||
const mulTable = [
|
||||
512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292,
|
||||
512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309,
|
||||
305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259,
|
||||
257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442,
|
||||
437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381,
|
||||
377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332,
|
||||
329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
|
||||
289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259
|
||||
];
|
||||
|
||||
const shgTable = [
|
||||
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
|
||||
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
|
||||
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
|
||||
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
|
||||
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
|
||||
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
|
||||
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
|
||||
];
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||||
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||||
/**
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||||
* @param {string|HTMLImageElement} img
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* @param {string|HTMLCanvasElement} canvas
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* @param {Float} radius
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* @param {boolean} blurAlphaChannel
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* @param {boolean} useOffset
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* @param {boolean} skipStyles
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* @returns {undefined}
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*/
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function processImage (
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img, canvas, radius, blurAlphaChannel, useOffset, skipStyles
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) {
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if (typeof img === 'string') {
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img = document.getElementById(img);
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}
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if (
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!img ||
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(Object.prototype.toString.call(img).slice(8, -1) ===
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'HTMLImageElement' && !('naturalWidth' in img))
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) {
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return;
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}
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const dimensionType = useOffset ? 'offset' : 'natural';
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let w = img[dimensionType + 'Width'];
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let h = img[dimensionType + 'Height'];
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// add ImageBitmap support,can blur texture source
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if (Object.prototype.toString.call(img).slice(8, -1) === 'ImageBitmap') {
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w = img.width;
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h = img.height;
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}
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if (typeof canvas === 'string') {
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canvas = document.getElementById(canvas);
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}
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if (!canvas || !('getContext' in canvas)) {
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return;
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}
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if (!skipStyles) {
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canvas.style.width = w + 'px';
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canvas.style.height = h + 'px';
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}
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canvas.width = w;
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canvas.height = h;
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const context = canvas.getContext('2d');
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context.clearRect(0, 0, w, h);
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context.drawImage(img, 0, 0, img.naturalWidth, img.naturalHeight, 0, 0, w, h);
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if (isNaN(radius) || radius < 1) { return; }
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if (blurAlphaChannel) {
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processCanvasRGBA(canvas, 0, 0, w, h, radius);
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} else {
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processCanvasRGB(canvas, 0, 0, w, h, radius);
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}
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}
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/**
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* @param {string|HTMLCanvasElement} canvas
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* @param {Integer} topX
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* @param {Integer} topY
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* @param {Integer} width
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* @param {Integer} height
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||||
* @throws {Error|TypeError}
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* @returns {ImageData} See {@link https://html.spec.whatwg.org/multipage/canvas.html#imagedata}
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*/
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function getImageDataFromCanvas (canvas, topX, topY, width, height) {
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if (typeof canvas === 'string') {
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canvas = document.getElementById(canvas);
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}
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if (!canvas || typeof canvas !== 'object' || !('getContext' in canvas)) {
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throw new TypeError(
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'Expecting canvas with `getContext` method ' +
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'in processCanvasRGB(A) calls!'
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);
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}
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const context = canvas.getContext('2d');
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try {
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return context.getImageData(topX, topY, width, height);
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} catch (e) {
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throw new Error('unable to access image data: ' + e);
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}
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}
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/**
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* @param {HTMLCanvasElement} canvas
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* @param {Integer} topX
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* @param {Integer} topY
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* @param {Integer} width
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* @param {Integer} height
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* @param {Float} radius
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* @returns {undefined}
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*/
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function processCanvasRGBA (canvas, topX, topY, width, height, radius) {
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if (isNaN(radius) || radius < 1) { return; }
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radius |= 0;
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let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height);
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imageData = processImageDataRGBA(
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imageData, topX, topY, width, height, radius
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);
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canvas.getContext('2d').putImageData(imageData, topX, topY);
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}
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/**
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* @param {ImageData} imageData
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||||
* @param {Integer} topX
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* @param {Integer} topY
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||||
* @param {Integer} width
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||||
* @param {Integer} height
|
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* @param {Float} radius
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||||
* @returns {ImageData}
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*/
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function processImageDataRGBA (imageData, topX, topY, width, height, radius) {
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const pixels = imageData.data;
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const div = 2 * radius + 1;
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// const w4 = width << 2;
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const widthMinus1 = width - 1;
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const heightMinus1 = height - 1;
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const radiusPlus1 = radius + 1;
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const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
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const stackStart = new BlurStack();
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let stack = stackStart;
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let stackEnd;
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for (let i = 1; i < div; i++) {
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stack = stack.next = new BlurStack();
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if (i === radiusPlus1) {
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stackEnd = stack;
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}
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}
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stack.next = stackStart;
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let stackIn = null,
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stackOut = null,
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yw = 0,
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yi = 0;
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const mulSum = mulTable[radius];
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const shgSum = shgTable[radius];
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for (let y = 0; y < height; y++) {
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stack = stackStart;
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const pr = pixels[yi],
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pg = pixels[yi + 1],
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pb = pixels[yi + 2],
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pa = pixels[yi + 3];
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for (let i = 0; i < radiusPlus1; i++) {
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stack.r = pr;
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stack.g = pg;
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stack.b = pb;
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stack.a = pa;
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stack = stack.next;
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}
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let rInSum = 0, gInSum = 0, bInSum = 0, aInSum = 0,
|
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rOutSum = radiusPlus1 * pr,
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gOutSum = radiusPlus1 * pg,
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bOutSum = radiusPlus1 * pb,
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aOutSum = radiusPlus1 * pa,
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rSum = sumFactor * pr,
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gSum = sumFactor * pg,
|
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bSum = sumFactor * pb,
|
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aSum = sumFactor * pa;
|
||||
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for (let i = 1; i < radiusPlus1; i++) {
|
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const p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
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||||
|
||||
const r = pixels[p],
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g = pixels[p + 1],
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b = pixels[p + 2],
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a = pixels[p + 3];
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|
||||
const rbs = radiusPlus1 - i;
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rSum += (stack.r = r) * rbs;
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gSum += (stack.g = g) * rbs;
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||||
bSum += (stack.b = b) * rbs;
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||||
aSum += (stack.a = a) * rbs;
|
||||
|
||||
rInSum += r;
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gInSum += g;
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bInSum += b;
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aInSum += a;
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|
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stack = stack.next;
|
||||
}
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stackIn = stackStart;
|
||||
stackOut = stackEnd;
|
||||
for (let x = 0; x < width; x++) {
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const paInitial = (aSum * mulSum) >>> shgSum;
|
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pixels[yi + 3] = paInitial;
|
||||
if (paInitial !== 0) {
|
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const a = 255 / paInitial;
|
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pixels[yi] = ((rSum * mulSum) >>> shgSum) * a;
|
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pixels[yi + 1] = ((gSum * mulSum) >>> shgSum) * a;
|
||||
pixels[yi + 2] = ((bSum * mulSum) >>> shgSum) * a;
|
||||
} else {
|
||||
pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
|
||||
}
|
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|
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rSum -= rOutSum;
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||||
gSum -= gOutSum;
|
||||
bSum -= bOutSum;
|
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aSum -= aOutSum;
|
||||
|
||||
rOutSum -= stackIn.r;
|
||||
gOutSum -= stackIn.g;
|
||||
bOutSum -= stackIn.b;
|
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aOutSum -= stackIn.a;
|
||||
|
||||
let p = x + radius + 1;
|
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p = (yw + (p < widthMinus1
|
||||
? p
|
||||
: widthMinus1)) << 2;
|
||||
|
||||
rInSum += (stackIn.r = pixels[p]);
|
||||
gInSum += (stackIn.g = pixels[p + 1]);
|
||||
bInSum += (stackIn.b = pixels[p + 2]);
|
||||
aInSum += (stackIn.a = pixels[p + 3]);
|
||||
|
||||
rSum += rInSum;
|
||||
gSum += gInSum;
|
||||
bSum += bInSum;
|
||||
aSum += aInSum;
|
||||
|
||||
stackIn = stackIn.next;
|
||||
|
||||
const {r, g, b, a} = stackOut;
|
||||
|
||||
rOutSum += r;
|
||||
gOutSum += g;
|
||||
bOutSum += b;
|
||||
aOutSum += a;
|
||||
|
||||
rInSum -= r;
|
||||
gInSum -= g;
|
||||
bInSum -= b;
|
||||
aInSum -= a;
|
||||
|
||||
stackOut = stackOut.next;
|
||||
|
||||
yi += 4;
|
||||
}
|
||||
yw += width;
|
||||
}
|
||||
|
||||
for (let x = 0; x < width; x++) {
|
||||
yi = x << 2;
|
||||
|
||||
let pr = pixels[yi],
|
||||
pg = pixels[yi + 1],
|
||||
pb = pixels[yi + 2],
|
||||
pa = pixels[yi + 3],
|
||||
rOutSum = radiusPlus1 * pr,
|
||||
gOutSum = radiusPlus1 * pg,
|
||||
bOutSum = radiusPlus1 * pb,
|
||||
aOutSum = radiusPlus1 * pa,
|
||||
rSum = sumFactor * pr,
|
||||
gSum = sumFactor * pg,
|
||||
bSum = sumFactor * pb,
|
||||
aSum = sumFactor * pa;
|
||||
|
||||
stack = stackStart;
|
||||
|
||||
for (let i = 0; i < radiusPlus1; i++) {
|
||||
stack.r = pr;
|
||||
stack.g = pg;
|
||||
stack.b = pb;
|
||||
stack.a = pa;
|
||||
stack = stack.next;
|
||||
}
|
||||
|
||||
let yp = width;
|
||||
|
||||
let gInSum = 0, bInSum = 0, aInSum = 0, rInSum = 0;
|
||||
for (let i = 1; i <= radius; i++) {
|
||||
yi = (yp + x) << 2;
|
||||
|
||||
const rbs = radiusPlus1 - i;
|
||||
rSum += (stack.r = (pr = pixels[yi])) * rbs;
|
||||
gSum += (stack.g = (pg = pixels[yi + 1])) * rbs;
|
||||
bSum += (stack.b = (pb = pixels[yi + 2])) * rbs;
|
||||
aSum += (stack.a = (pa = pixels[yi + 3])) * rbs;
|
||||
|
||||
rInSum += pr;
|
||||
gInSum += pg;
|
||||
bInSum += pb;
|
||||
aInSum += pa;
|
||||
|
||||
stack = stack.next;
|
||||
|
||||
if (i < heightMinus1) {
|
||||
yp += width;
|
||||
}
|
||||
}
|
||||
|
||||
yi = x;
|
||||
stackIn = stackStart;
|
||||
stackOut = stackEnd;
|
||||
for (let y = 0; y < height; y++) {
|
||||
let p = yi << 2;
|
||||
pixels[p + 3] = pa = (aSum * mulSum) >>> shgSum;
|
||||
if (pa > 0) {
|
||||
pa = 255 / pa;
|
||||
pixels[p] = ((rSum * mulSum) >>> shgSum) * pa;
|
||||
pixels[p + 1] = ((gSum * mulSum) >>> shgSum) * pa;
|
||||
pixels[p + 2] = ((bSum * mulSum) >>> shgSum) * pa;
|
||||
} else {
|
||||
pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
|
||||
}
|
||||
|
||||
rSum -= rOutSum;
|
||||
gSum -= gOutSum;
|
||||
bSum -= bOutSum;
|
||||
aSum -= aOutSum;
|
||||
|
||||
rOutSum -= stackIn.r;
|
||||
gOutSum -= stackIn.g;
|
||||
bOutSum -= stackIn.b;
|
||||
aOutSum -= stackIn.a;
|
||||
|
||||
p = (x + (
|
||||
((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) *
|
||||
width
|
||||
)) << 2;
|
||||
|
||||
rSum += (rInSum += (stackIn.r = pixels[p]));
|
||||
gSum += (gInSum += (stackIn.g = pixels[p + 1]));
|
||||
bSum += (bInSum += (stackIn.b = pixels[p + 2]));
|
||||
aSum += (aInSum += (stackIn.a = pixels[p + 3]));
|
||||
|
||||
stackIn = stackIn.next;
|
||||
|
||||
rOutSum += (pr = stackOut.r);
|
||||
gOutSum += (pg = stackOut.g);
|
||||
bOutSum += (pb = stackOut.b);
|
||||
aOutSum += (pa = stackOut.a);
|
||||
|
||||
rInSum -= pr;
|
||||
gInSum -= pg;
|
||||
bInSum -= pb;
|
||||
aInSum -= pa;
|
||||
|
||||
stackOut = stackOut.next;
|
||||
|
||||
yi += width;
|
||||
}
|
||||
}
|
||||
return imageData;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {HTMLCanvasElement} canvas
|
||||
* @param {Integer} topX
|
||||
* @param {Integer} topY
|
||||
* @param {Integer} width
|
||||
* @param {Integer} height
|
||||
* @param {Float} radius
|
||||
* @returns {undefined}
|
||||
*/
|
||||
function processCanvasRGB (canvas, topX, topY, width, height, radius) {
|
||||
if (isNaN(radius) || radius < 1) { return; }
|
||||
radius |= 0;
|
||||
|
||||
let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height);
|
||||
imageData = processImageDataRGB(
|
||||
imageData, topX, topY, width, height, radius
|
||||
);
|
||||
|
||||
canvas.getContext('2d').putImageData(imageData, topX, topY);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {ImageData} imageData
|
||||
* @param {Integer} topX
|
||||
* @param {Integer} topY
|
||||
* @param {Integer} width
|
||||
* @param {Integer} height
|
||||
* @param {Float} radius
|
||||
* @returns {ImageData}
|
||||
*/
|
||||
function processImageDataRGB (imageData, topX, topY, width, height, radius) {
|
||||
const pixels = imageData.data;
|
||||
|
||||
const div = 2 * radius + 1;
|
||||
// const w4 = width << 2;
|
||||
const widthMinus1 = width - 1;
|
||||
const heightMinus1 = height - 1;
|
||||
const radiusPlus1 = radius + 1;
|
||||
const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
|
||||
|
||||
const stackStart = new BlurStack();
|
||||
let stack = stackStart;
|
||||
let stackEnd;
|
||||
for (let i = 1; i < div; i++) {
|
||||
stack = stack.next = new BlurStack();
|
||||
if (i === radiusPlus1) {
|
||||
stackEnd = stack;
|
||||
}
|
||||
}
|
||||
stack.next = stackStart;
|
||||
let stackIn = null;
|
||||
let stackOut = null;
|
||||
|
||||
const mulSum = mulTable[radius];
|
||||
const shgSum = shgTable[radius];
|
||||
|
||||
let p, rbs;
|
||||
let yw = 0, yi = 0;
|
||||
|
||||
for (let y = 0; y < height; y++) {
|
||||
let pr = pixels[yi],
|
||||
pg = pixels[yi + 1],
|
||||
pb = pixels[yi + 2],
|
||||
rOutSum = radiusPlus1 * pr,
|
||||
gOutSum = radiusPlus1 * pg,
|
||||
bOutSum = radiusPlus1 * pb,
|
||||
rSum = sumFactor * pr,
|
||||
gSum = sumFactor * pg,
|
||||
bSum = sumFactor * pb;
|
||||
|
||||
stack = stackStart;
|
||||
|
||||
for (let i = 0; i < radiusPlus1; i++) {
|
||||
stack.r = pr;
|
||||
stack.g = pg;
|
||||
stack.b = pb;
|
||||
stack = stack.next;
|
||||
}
|
||||
|
||||
let rInSum = 0, gInSum = 0, bInSum = 0;
|
||||
for (let i = 1; i < radiusPlus1; i++) {
|
||||
p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
|
||||
rSum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
|
||||
gSum += (stack.g = (pg = pixels[p + 1])) * rbs;
|
||||
bSum += (stack.b = (pb = pixels[p + 2])) * rbs;
|
||||
|
||||
rInSum += pr;
|
||||
gInSum += pg;
|
||||
bInSum += pb;
|
||||
|
||||
stack = stack.next;
|
||||
}
|
||||
|
||||
stackIn = stackStart;
|
||||
stackOut = stackEnd;
|
||||
for (let x = 0; x < width; x++) {
|
||||
pixels[yi] = (rSum * mulSum) >>> shgSum;
|
||||
pixels[yi + 1] = (gSum * mulSum) >>> shgSum;
|
||||
pixels[yi + 2] = (bSum * mulSum) >>> shgSum;
|
||||
|
||||
rSum -= rOutSum;
|
||||
gSum -= gOutSum;
|
||||
bSum -= bOutSum;
|
||||
|
||||
rOutSum -= stackIn.r;
|
||||
gOutSum -= stackIn.g;
|
||||
bOutSum -= stackIn.b;
|
||||
|
||||
p = (yw + (
|
||||
(p = x + radius + 1) < widthMinus1 ? p : widthMinus1
|
||||
)) << 2;
|
||||
|
||||
rInSum += (stackIn.r = pixels[p]);
|
||||
gInSum += (stackIn.g = pixels[p + 1]);
|
||||
bInSum += (stackIn.b = pixels[p + 2]);
|
||||
|
||||
rSum += rInSum;
|
||||
gSum += gInSum;
|
||||
bSum += bInSum;
|
||||
|
||||
stackIn = stackIn.next;
|
||||
|
||||
rOutSum += (pr = stackOut.r);
|
||||
gOutSum += (pg = stackOut.g);
|
||||
bOutSum += (pb = stackOut.b);
|
||||
|
||||
rInSum -= pr;
|
||||
gInSum -= pg;
|
||||
bInSum -= pb;
|
||||
|
||||
stackOut = stackOut.next;
|
||||
|
||||
yi += 4;
|
||||
}
|
||||
yw += width;
|
||||
}
|
||||
|
||||
for (let x = 0; x < width; x++) {
|
||||
yi = x << 2;
|
||||
let pr = pixels[yi],
|
||||
pg = pixels[yi + 1],
|
||||
pb = pixels[yi + 2],
|
||||
rOutSum = radiusPlus1 * pr,
|
||||
gOutSum = radiusPlus1 * pg,
|
||||
bOutSum = radiusPlus1 * pb,
|
||||
rSum = sumFactor * pr,
|
||||
gSum = sumFactor * pg,
|
||||
bSum = sumFactor * pb;
|
||||
|
||||
stack = stackStart;
|
||||
|
||||
for (let i = 0; i < radiusPlus1; i++) {
|
||||
stack.r = pr;
|
||||
stack.g = pg;
|
||||
stack.b = pb;
|
||||
stack = stack.next;
|
||||
}
|
||||
|
||||
let rInSum = 0, gInSum = 0, bInSum = 0;
|
||||
for (let i = 1, yp = width; i <= radius; i++) {
|
||||
yi = (yp + x) << 2;
|
||||
|
||||
rSum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
|
||||
gSum += (stack.g = (pg = pixels[yi + 1])) * rbs;
|
||||
bSum += (stack.b = (pb = pixels[yi + 2])) * rbs;
|
||||
|
||||
rInSum += pr;
|
||||
gInSum += pg;
|
||||
bInSum += pb;
|
||||
|
||||
stack = stack.next;
|
||||
|
||||
if (i < heightMinus1) {
|
||||
yp += width;
|
||||
}
|
||||
}
|
||||
|
||||
yi = x;
|
||||
stackIn = stackStart;
|
||||
stackOut = stackEnd;
|
||||
for (let y = 0; y < height; y++) {
|
||||
p = yi << 2;
|
||||
pixels[p] = (rSum * mulSum) >>> shgSum;
|
||||
pixels[p + 1] = (gSum * mulSum) >>> shgSum;
|
||||
pixels[p + 2] = (bSum * mulSum) >>> shgSum;
|
||||
|
||||
rSum -= rOutSum;
|
||||
gSum -= gOutSum;
|
||||
bSum -= bOutSum;
|
||||
|
||||
rOutSum -= stackIn.r;
|
||||
gOutSum -= stackIn.g;
|
||||
bOutSum -= stackIn.b;
|
||||
|
||||
p = (x + (
|
||||
((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) *
|
||||
width
|
||||
)) << 2;
|
||||
|
||||
rSum += (rInSum += (stackIn.r = pixels[p]));
|
||||
gSum += (gInSum += (stackIn.g = pixels[p + 1]));
|
||||
bSum += (bInSum += (stackIn.b = pixels[p + 2]));
|
||||
|
||||
stackIn = stackIn.next;
|
||||
|
||||
rOutSum += (pr = stackOut.r);
|
||||
gOutSum += (pg = stackOut.g);
|
||||
bOutSum += (pb = stackOut.b);
|
||||
|
||||
rInSum -= pr;
|
||||
gInSum -= pg;
|
||||
bInSum -= pb;
|
||||
|
||||
stackOut = stackOut.next;
|
||||
|
||||
yi += width;
|
||||
}
|
||||
}
|
||||
|
||||
return imageData;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
export class BlurStack {
|
||||
/**
|
||||
* Set properties.
|
||||
*/
|
||||
constructor () {
|
||||
this.r = 0;
|
||||
this.g = 0;
|
||||
this.b = 0;
|
||||
this.a = 0;
|
||||
this.next = null;
|
||||
}
|
||||
}
|
||||
|
||||
export {
|
||||
/**
|
||||
* @function module:StackBlur.image
|
||||
* @see module:StackBlur~processImage
|
||||
*/
|
||||
processImage as image,
|
||||
/**
|
||||
* @function module:StackBlur.canvasRGBA
|
||||
* @see module:StackBlur~processCanvasRGBA
|
||||
*/
|
||||
processCanvasRGBA as canvasRGBA,
|
||||
/**
|
||||
* @function module:StackBlur.canvasRGB
|
||||
* @see module:StackBlur~processCanvasRGB
|
||||
*/
|
||||
processCanvasRGB as canvasRGB,
|
||||
/**
|
||||
* @function module:StackBlur.imageDataRGBA
|
||||
* @see module:StackBlur~processImageDataRGBA
|
||||
*/
|
||||
processImageDataRGBA as imageDataRGBA,
|
||||
/**
|
||||
* @function module:StackBlur.imageDataRGB
|
||||
* @see module:StackBlur~processImageDataRGB
|
||||
*/
|
||||
processImageDataRGB as imageDataRGB
|
||||
};
|
||||
Reference in New Issue
Block a user